Consider the following hands. In each case, assume RHO has opened 1©.
| Hand A | Hand B | ||
|---|---|---|---|
| ªKQ10843 ©83 ¨K74 §J9 |
ªAK10854 ©7 ¨AQ8 §Kxx |
Hand B is a cast iron intermediate jump overcall to 2ª. The auction may end there, but if anyone has a game on it’s more likely to be you than your opponents. Unfortunately, your partner will have to come in at the three level if he wants to investigate the possibility of game.
Think how much better it would be if we switch things around and bid 2ª with hand A and only 1ª with hand B. With the weak hand you've put a decent spanner in the opponents' works, depriving them of all their two level suit responses. With the strong hand you've left you and your partner room to investigate its potential.
This is the weak jump overcall system and it’s becoming increasingly popular.
Unfortunately, it’s not quite as simple as just swapping over the jump and the non-jump bids. Consider the following hand where, again, the opposition have opened 1©:
| ª8 7 ©Q J ¨K Q 10 8 7 4 §J 10 9 |
| In the weak jump overcall system, a simple overcall shows either a good opening hand or one which is too weak for a weak jump overcall. |
So the baseline requirements for a weak jump overcall at the two level are similar to those for a weak two opener - although I prefer to measure the strength by the loser count rather than points. Non vulnerable you can even stretch it by a loser, or risk a five card suit (but not both).
Non vulnerable you could probably even risk a three level overcall with a weak two style hand. Vulnerable, though, it’s too dangerous. Vulnerable, you need a seven card suit to overcall at the three level - indeed, the sort of hand which would qualify for a pre-emptive three opener.
Here are the minimum requirements in a table:
| Weak jump overcall | Vulnerable | Non Vulnerable |
|---|---|---|
| at the 2 level | 6 card suit, 8 losers | |
| at the 3 level | 7 card suit, 7 losers | 6 card suit, 8 losers |
There’s no chance of missing game because if game is a possibility, partner must keep the auction open. Partner won’t go too far because if he does bid on, you can tell him you’ve got a weak hand by passing or simply rebidding your suit and that should be the end of the matter. OK, you may end up a level higher but at least you know dummy is going to be reasonable.
Remember, if partner’s hand is the strong type then it is a good, distributional, opener. In which case he won’t have more than 7 losers - probably 6 or less. His point count should be at least 14. With this in mind, responder must keep the auction open if he holds:
A bid of the enemy suit (including jump bids)
I like to treat as an "unassuming cue bid". It shows good support for the
overcall suit to the next level, assuming the overcall to be weak. For example,
The weak hand is shown by passing or returning to your original suit at the minimum level.
Anything else says you have a strong opening hand and establishes a game forcing situation. Possible rebids with the strong opener are to raise partner's suit, bid NT, bid the enemy suit or jump in your own suit.
A re-raise oppposite partner's raise would also show the good opener. For example, the opponents open 1© you overcall 1ª and partner does an invitational raise to 2ª. With a weak hand you would pass so a bid of 3ª must guarantee the good opener and is therefore unconditionally forcing to game.
If you are the one who did the overcall and the opponents bid again (either before or after partner has had a chance to respond) then you should pass. Anything else says you have a strong opening hand and partner is entitled to bid on on that basis. Back